{"id":27013,"date":"2026-10-01T23:10:33","date_gmt":"2026-10-01T21:10:33","guid":{"rendered":"https:\/\/mybingemate.com\/news\/resident-evil-crossover\/"},"modified":"2026-10-01T23:10:33","modified_gmt":"2026-10-01T21:10:33","slug":"resident-evil-crossover","status":"publish","type":"post","link":"https:\/\/mybingemate.com\/news\/resident-evil-crossover\/","title":{"rendered":"Resident Evil Producer Confirms a Long-Requested Fan Crossover Is Coming Soon"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_89 counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #ffffff;color:#ffffff\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #ffffff;color:#ffffff\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/mybingemate.com\/news\/resident-evil-crossover\/#Resident_Evil_Producer_Confirms_a_Planned_Crossover_Between_Remakes_and_New_Games\" >Resident Evil Producer Confirms a Planned Crossover Between Remakes and New Games<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/mybingemate.com\/news\/resident-evil-crossover\/#What_Takeuchis_remarks_establish%E2%80%94and_what_they_do_not\" >What Takeuchi\u2019s remarks establish\u2014and what they do not<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/mybingemate.com\/news\/resident-evil-crossover\/#Umbrella_Spencer_and_Raccoon_City_Point_Toward_a_Shared_Timeline\" >Umbrella, Spencer, and Raccoon City Point Toward a Shared Timeline<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/mybingemate.com\/news\/resident-evil-crossover\/#Why_small_callbacks_can_do_heavy_narrative_work\" >Why small callbacks can do heavy narrative work<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/mybingemate.com\/news\/resident-evil-crossover\/#What_a_Resident_Evil_Crossover_Could_Mean_for_Survival_Horror\" >What a Resident Evil Crossover Could Mean for Survival Horror<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/mybingemate.com\/news\/resident-evil-crossover\/#Keeping_the_horror_intimate_while_expanding_the_mythology\" >Keeping the horror intimate while expanding the mythology<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/mybingemate.com\/news\/resident-evil-crossover\/#Resident_Evil_Veronica_Is_the_Next_Confirmed_Remake_Milestone\" >Resident Evil Veronica Is the Next Confirmed Remake Milestone<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/mybingemate.com\/news\/resident-evil-crossover\/#A_useful_way_to_separate_confirmed_plans_from_speculation\" >A useful way to separate confirmed plans from speculation<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/mybingemate.com\/news\/resident-evil-crossover\/#Fan_Anticipation_Builds_Around_Capcoms_Two-Track_Strategy\" >Fan Anticipation Builds Around Capcom\u2019s Two-Track Strategy<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/mybingemate.com\/news\/resident-evil-crossover\/#What_fans_are_hoping_to_see_without_mistaking_hope_for_news\" >What fans are hoping to see, without mistaking hope for news<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Resident_Evil_Producer_Confirms_a_Planned_Crossover_Between_Remakes_and_New_Games\"><\/span>Resident Evil Producer Confirms a Planned Crossover Between Remakes and New Games<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">A long-running question about the future of <strong>Resident Evil<\/strong> has finally received a meaningful answer: Capcom is considering how the remake timeline will meet the continuity of its numbered games. Producer Jun Takeuchi described the series as developing along two tracks, with numbered entries advancing the ongoing story and remakes revisiting earlier chapters for modern audiences.<\/p>\n\n<p class=\"wp-block-paragraph\">Takeuchi\u2019s central point was that the remake line will eventually catch up with the era covered by the newer numbered titles, and that Capcom is already thinking about how to handle that moment. This is a <strong>producer confirmation of long-term planning<\/strong>, not an announcement that a crossover game has a release date or that a specific character pairing is on the way.<\/p>\n\n<p class=\"wp-block-paragraph\">The distinction matters because \u201ccrossover\u201d can suggest anything from a shared timeline to a direct meeting between familiar characters. The available comments point to a future connection between the two development tracks, but do not explain whether that connection will happen through one game, several releases, or a change in how Capcom organizes the franchise\u2019s chronology.<\/p>\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_Takeuchis_remarks_establish%E2%80%94and_what_they_do_not\"><\/span>What Takeuchi\u2019s remarks establish\u2014and what they do not<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n<p class=\"wp-block-paragraph\">The interview appeared in a Japanese publication, with coverage later reported by outlets including <a href=\"https:\/\/gamingbolt.com\/resident-evil-remakes-will-crossover-with-new-games-in-the-future-says-executive-producer\" target=\"_blank\" rel=\"noopener\">GamingBolt\u2019s account of the planned crossover<\/a>. Translations of the printed remarks differ in wording, but the core idea is consistent: Capcom has started considering the point at which remakes and numbered games share the same general era.<\/p>\n\n<p class=\"wp-block-paragraph\">That is significant for a series whose history is unusually layered. The remakes do more than update graphics; they can reshape pacing, character details, and the presentation of major events, while the newer entries continue to build a present-day narrative. A future connection would give those creative tracks a reason to coexist rather than compete for the same audience.<\/p>\n\n<p class=\"wp-block-paragraph\">For a hypothetical player following both paths, the appeal is easy to picture. Someone who discovers the series through a recent remake could move into a current numbered game and find familiar names or historical events carrying fresh weight, while a longtime fan could recognize how a detail planted years earlier has become part of a larger plan.<\/p>\n\n<p class=\"wp-block-paragraph\">However, Takeuchi did not reveal a title, gameplay format, cast list, or launch window for this development. The headline\u2019s \u201ccoming soon\u201d should therefore be read as a promise that Capcom is preparing for eventual convergence, not as confirmation that a standalone crossover is about to arrive. The key news is the strategy itself: the separate tracks are designed to meet.<\/p>\n\n<p class=\"wp-block-paragraph\"><strong>The producer has confirmed a direction, not a dated product<\/strong>, leaving the shape of the eventual meeting open while giving fans a clearer sense of Capcom\u2019s long-range approach.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Umbrella_Spencer_and_Raccoon_City_Point_Toward_a_Shared_Timeline\"><\/span>Umbrella, Spencer, and Raccoon City Point Toward a Shared Timeline<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Takeuchi also offered a clue about how Capcom has been laying groundwork. He pointed to references that have appeared gradually since <em>Resident Evil Village<\/em>, including the return of names such as Umbrella and Spencer, followed by Raccoon City\u2019s reappearance in <em>Resident Evil Requiem<\/em>. Rather than treating these elements as isolated callbacks, his explanation frames them as part of preparation for a future crossover.<\/p>\n\n<p class=\"wp-block-paragraph\">That approach suits a franchise built on recurring institutions, locations, and consequences. Umbrella is not simply a recognizable logo from the series\u2019 past; it represents the corporate history behind outbreaks and experiments that have shaped multiple games. Spencer, likewise, connects the origins of that history to later events, making even a brief reference capable of carrying narrative significance.<\/p>\n\n<p class=\"wp-block-paragraph\">Raccoon City has a similar role. It is both a setting and a defining trauma for the franchise, so bringing it back in a newer installment can remind players that the world\u2019s history has not disappeared just because the camera has moved elsewhere. For a newcomer, the location signals danger; for a veteran, it opens a chain of memories about earlier survival horror campaigns.<\/p>\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Why_small_callbacks_can_do_heavy_narrative_work\"><\/span>Why small callbacks can do heavy narrative work<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n<p class=\"wp-block-paragraph\">Consider a player moving from a modern remake into a recent numbered entry. A name such as Umbrella can act like a bridge between distinct experiences, allowing the later game to acknowledge history without requiring a lengthy recap. The effect resembles a well-placed detail in a television series: one familiar object can make a new storyline feel connected to seasons that came before.<\/p>\n\n<p class=\"wp-block-paragraph\">Capcom has not explained exactly how these references will develop, so it would be premature to treat every returning name as proof of a particular plot twist. The more grounded reading is that the studio is keeping shared history visible while it continues to produce both remakes and new chapters. That gives writers room to connect the tracks when the chronology reaches a natural point.<\/p>\n\n<p class=\"wp-block-paragraph\">The distinction between an Easter egg and a structural clue may only become clear in hindsight. A name might be included to reward attentive fans, or it might establish a premise that a later game expands. Takeuchi\u2019s comments make the latter possibility more compelling, but they do not identify which individual references will ultimately matter most.<\/p>\n\n<p class=\"wp-block-paragraph\">Coverage of the announcement has emphasized this long-range architecture, including <a href=\"https:\/\/www.nintendolife.com\/news\/2026\/10\/capcom-has-an-intriguing-plan-for-when-its-resident-evil-remakes-catch-up-with-the-new-games\" target=\"_blank\" rel=\"noopener\">the plan for remakes to catch up with newer games<\/a>. That framing also helps explain why the crossover is exciting without requiring a dramatic character reveal today: the connective tissue is already being discussed as a deliberate creative choice.<\/p>\n\n<p class=\"wp-block-paragraph\"><strong>The strongest evidence so far is cumulative world-building<\/strong>: Capcom is keeping its past present in newer releases, creating options for a more direct connection later.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_a_Resident_Evil_Crossover_Could_Mean_for_Survival_Horror\"><\/span>What a Resident Evil Crossover Could Mean for Survival Horror<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">A crossover between remake continuity and numbered games does not have to mean a conventional team-up. In a story-driven series, convergence could be achieved through a shared event, a changed interpretation of an older incident, or characters discovering that separate investigations were connected all along. Each option would preserve the tension and isolation associated with <strong>survival horror<\/strong> while giving the overall chronology a stronger sense of direction.<\/p>\n\n<p class=\"wp-block-paragraph\">One possibility is a narrative handoff. A remake could revisit a familiar outbreak and add context that becomes essential in a later numbered title, allowing the newer game to continue the consequences rather than replay the same story. Another option would be a location or organization appearing across both tracks, with each game revealing a different piece of its history.<\/p>\n\n<p class=\"wp-block-paragraph\">Capcom could also use the convergence to clarify how its remakes relate to the established continuity. Remakes often adjust scenes and details to fit contemporary storytelling, and a future crossover might acknowledge those changes rather than trying to erase them. That would let the studio treat each version as part of an evolving canon, although no such specific method has been announced.<\/p>\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Keeping_the_horror_intimate_while_expanding_the_mythology\"><\/span>Keeping the horror intimate while expanding the mythology<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n<p class=\"wp-block-paragraph\">Scale is an important creative question. If a crossover focuses entirely on lore, it could become a parade of references; if it focuses only on spectacle, it could lose the vulnerability that makes the best <strong>horror games<\/strong> unsettling. A successful connection would make the shared history increase pressure on the characters instead of replacing tense exploration with nonstop fan service.<\/p>\n\n<p class=\"wp-block-paragraph\">Imagine a survivor investigating a building that appears ordinary at first, then finding evidence that links a current threat to an older incident. The reveal would work because the player has to navigate immediate danger before understanding the historical connection. Familiar details would then deepen the fear rather than interrupt it.<\/p>\n\n<p class=\"wp-block-paragraph\">There is also room for different forms of storytelling within the same franchise. A remake can emphasize close-quarters exploration and carefully staged encounters, while a numbered entry can broaden the setting or move the timeline forward. A crossover could preserve those differences, using them as complementary viewpoints rather than forcing every release into one identical format.<\/p>\n\n<p class=\"wp-block-paragraph\">Industry coverage has compared the idea with Capcom\u2019s larger franchise planning, including <a href=\"https:\/\/www.rockpapershotgun.com\/capcom-arent-just-running-out-of-resident-evil-games-to-remake-theyre-banking-on-it-with-a-mysterious-crossover-planned-when-the-timelines-collide\" target=\"_blank\" rel=\"noopener\">the possibility of the timelines eventually colliding<\/a>. The most interesting version would make that collision feel earned through character stakes and atmosphere, not merely through a shared logo or a surprise appearance.<\/p>\n\n<p class=\"wp-block-paragraph\"><strong>A meaningful crossover should make the past more frightening, not just more familiar<\/strong>; that is the challenge Capcom will face when it turns planning into playable horror.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Resident_Evil_Veronica_Is_the_Next_Confirmed_Remake_Milestone\"><\/span>Resident Evil Veronica Is the Next Confirmed Remake Milestone<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">The announced remake of <em>Resident Evil \u2013 Code: Veronica<\/em>, often called <em>Resident Evil Veronica<\/em> in current coverage, is the next confirmed remake milestone identified in the supplied information. Capcom has announced the project for 2027, though it has not set a precise release date. The original game arrived in 2000, making a modern revisit an opportunity to bring a consequential chapter to players who may have missed it.<\/p>\n\n<p class=\"wp-block-paragraph\">Its place in the schedule is relevant to the crossover conversation because every remake can move the updated line closer to the era of later numbered releases. That does not mean the Veronica remake itself has been confirmed as the crossover event, nor does it establish that a particular sequel will follow immediately. It is better understood as one part of a broader pipeline whose eventual endpoint Takeuchi says Capcom is already considering.<\/p>\n\n<p class=\"wp-block-paragraph\">Fans have also speculated about remakes of <em>Resident Evil 5<\/em> and <em>Resident Evil 6<\/em>. Those theories are understandable: both titles sit later in the franchise\u2019s numbered chronology, and remaking them could bring the two tracks closer together. Still, Capcom has not confirmed either project, and the producer\u2019s comments should not be treated as an announcement about unverified releases.<\/p>\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"A_useful_way_to_separate_confirmed_plans_from_speculation\"><\/span>A useful way to separate confirmed plans from speculation<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n<p class=\"wp-block-paragraph\">The difference between a confirmed project and a fan prediction becomes especially important during a busy cycle of gaming news. A title announcement gives players a real development milestone to follow; speculation can help demonstrate what audiences hope to see, but it cannot establish a production schedule. Keeping those categories separate avoids turning enthusiasm into misinformation.<\/p>\n\n<figure class=\"wp-block-table\"><table>\n<thead>\n<tr>\n<th>Topic<\/th>\n<th>Confirmed information<\/th>\n<th>What remains open<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Remake and numbered-game connection<\/td>\n<td>Capcom is considering how the two tracks will eventually meet.<\/td>\n<td>The format, story, characters, and timing.<\/td>\n<\/tr>\n<tr>\n<td>Resident Evil Veronica<\/td>\n<td>The remake has been announced for 2027.<\/td>\n<td>A precise launch date and further release details.<\/td>\n<\/tr>\n<tr>\n<td>Resident Evil 5 and 6 remakes<\/td>\n<td>No confirmation has been provided.<\/td>\n<td>Whether either project is in development.<\/td>\n<\/tr>\n<tr>\n<td>Upcoming crossover release<\/td>\n<td>Long-term preparation has been discussed.<\/td>\n<td>No specific crossover product or release window is confirmed.<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure>\n\n<p class=\"wp-block-paragraph\">For players planning a series catch-up, the practical approach is to follow official announcements and treat rumored entries as possibilities rather than scheduled games. The Veronica project offers a concrete next marker, while the broader timeline connection remains a creative plan whose details have not been made public.<\/p>\n\n<p class=\"wp-block-paragraph\"><strong>Veronica is the known next step; the rest of the remake roadmap remains unconfirmed<\/strong>, making careful distinction more useful than guesswork.<\/p>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Fan_Anticipation_Builds_Around_Capcoms_Two-Track_Strategy\"><\/span>Fan Anticipation Builds Around Capcom\u2019s Two-Track Strategy<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n<p class=\"wp-block-paragraph\">Fan anticipation has grown because the crossover idea answers a question that naturally follows years of parallel releases: what happens when the remakes reach stories already covered by newer games? The answer suggests Capcom is not treating remakes as an endless line of isolated updates. Instead, the company is considering how those releases can eventually contribute to one connected future.<\/p>\n\n<p class=\"wp-block-paragraph\">That strategy can appeal to different generations of players. Someone who started with a recent remake may want to understand why locations such as Raccoon City carry such emotional weight, while a longtime player may be curious about how updated versions of earlier events can coexist with the modern storyline. A convergence could make those routes feel like two entry points into the same expanding world.<\/p>\n\n<p class=\"wp-block-paragraph\">Crossovers are also a familiar part of contemporary entertainment culture, but not every collaboration serves the same purpose. A separate promotional event such as the <a href=\"https:\/\/www.timesofgames.com\/news\/arena-breakout-resident-evil-4-crossover\/\" target=\"_blank\" rel=\"noopener\">Arena Breakout collaboration featuring Resident Evil 4<\/a> is different from Capcom\u2019s reported plans for its own remake and numbered-game timelines. One can bring recognizable characters or themes into another game; the other would connect the franchise\u2019s internal narrative.<\/p>\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_fans_are_hoping_to_see_without_mistaking_hope_for_news\"><\/span>What fans are hoping to see, without mistaking hope for news<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n<p class=\"wp-block-paragraph\">Common wishes include meaningful returns for familiar characters, clearer links between major historical events, and a story that rewards players who have followed both tracks. A list of those hopes can describe the conversation, but it should not be mistaken for a leaked feature set:<\/p>\n\n<ul class=\"wp-block-list\"><li><strong>Continuity that respects both versions:<\/strong> fans want remakes to retain their own identity while still belonging to the larger story.<\/li><li><strong>Consequential callbacks:<\/strong> returning locations and names should change how players understand events, not simply decorate a scene.<\/li><li><strong>A clear entry point:<\/strong> newcomers should be able to follow the upcoming release without having completed every earlier game.<\/li><li><strong>Horror before spectacle:<\/strong> the shared timeline should support tension, atmosphere, and vulnerable characters.<\/li><\/ul>\n\n<p class=\"wp-block-paragraph\">Those expectations resemble conversations around cross-media projects in film and television, where interconnected worlds can build excitement but also risk making every installment feel like homework. A comparison with <a href=\"https:\/\/mybingemate.com\/news\/spider-man-kingpin-mcu\/\">the wider conversation about Kingpin\u2019s place in the Marvel screen universe<\/a> illustrates how audiences track continuity across separate projects, even though that example is unrelated to Resident Evil\u2019s plot or development.<\/p>\n\n<p class=\"wp-block-paragraph\">Capcom\u2019s challenge will be to keep the series accessible while rewarding close attention. If the eventual connection grows naturally from the Umbrella, Spencer, and Raccoon City threads already mentioned, players could experience a satisfying payoff without needing every release to function as a direct sequel.<\/p>\n\n<p class=\"wp-block-paragraph\"><strong>The excitement rests less on a confirmed launch date than on the promise of a coherent future<\/strong>: Capcom has made clear that the two Resident Evil tracks are being planned with eventual convergence in mind.<\/p>\n\n","protected":false},"excerpt":{"rendered":"<p>Resident Evil Producer Confirms a Planned Crossover Between Remakes and New Games A long-running question about the future of Resident Evil has finally received a meaningful answer: Capcom is considering how the remake timeline will meet the continuity of its numbered games. Producer Jun Takeuchi described the series as developing along two tracks, with numbered &#8230; <a title=\"Resident Evil Producer Confirms a Long-Requested Fan Crossover Is Coming Soon\" class=\"read-more\" href=\"https:\/\/mybingemate.com\/news\/resident-evil-crossover\/\" aria-label=\"En savoir plus sur Resident Evil Producer Confirms a Long-Requested Fan Crossover Is Coming Soon\">Lire plus<\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[95],"tags":[],"class_list":["post-27013","post","type-post","status-publish","format-standard","hentry","category-games","generate-columns","tablet-grid-50","mobile-grid-100","grid-parent","grid-33"],"_links":{"self":[{"href":"https:\/\/mybingemate.com\/news\/wp-json\/wp\/v2\/posts\/27013","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mybingemate.com\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mybingemate.com\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mybingemate.com\/news\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/mybingemate.com\/news\/wp-json\/wp\/v2\/comments?post=27013"}],"version-history":[{"count":0,"href":"https:\/\/mybingemate.com\/news\/wp-json\/wp\/v2\/posts\/27013\/revisions"}],"wp:attachment":[{"href":"https:\/\/mybingemate.com\/news\/wp-json\/wp\/v2\/media?parent=27013"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mybingemate.com\/news\/wp-json\/wp\/v2\/categories?post=27013"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mybingemate.com\/news\/wp-json\/wp\/v2\/tags?post=27013"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}